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Prince of Persia: Pouring Sand from Times Before

Trilogy? No one said anything to me about a trilogy?
Rating: 5 out of 10

There is a certain extra effort that has to be put in when adapting video games to the screen. You can’t just grab the plot from the original video game, because a large part of your audience will be completely bored. On top of that, you run the risk of them beating the game in a much more efficient way than the movie plays out. Yet, you have to keep certain elements, mainly the origin story of your main character, which then creates particular boundaries on where the story can unravel. As I mentioned recently, this can go very bad (ala Super Mario Brothers), but the original Mortal Kombat proved delightfully entertaining, even with the odd novelty of Christopher Lambert as Raiden (Really? Who cast that?). The adaptations have been getting increasingly high concept and high budget as the games themselves break new ground for imagination and technology, which leads us to this weekend’s entrant into the genre, straight from the gates of the fabled Mouse House, Disney.

Prince of Persia: The Sands of Time grabs the main character from the original game and sets him on a quest to not only clear his name for a murder he did not commit, but also uncover the magic behind a mystical dagger which can reverse time for those lucky enough to possess it. Enemies surround our hero, some lusting for the power of the dagger, while others are more honed to collect the large ransom on his head and he finds himself with the  most unlikely of allies, a beautiful princess of the kingdom he just helped overthrow.

Prince of Persia is entering a void left open by the downfall of the Mummy franchise, the critically abysmal last chapter of Indiana Jones and the mostly forgotten (or consciously blocked out) attempt to begin the Dirk Pitt domination of summertime adventure with Sahara. A good desert-filled action movie always has a dollar to be earned in the blockbuster summertime season. Maybe it’s the abundance of bright, hot sunshine in the locations, or possibly the presence of sweaty, well-toned actors and actresses in every other shot. Whatever the reasons may be, historical or present day action films set in the outlands of the desert have a genre all to themselves and Prince of Persia is looking to take control of it. There is rumor another Indiana Jones could be in the works (and why not since it made a ridiculous amount of money, who cares that it was terribly painful to watch), but Disney could most likely churn out one, maybe even two more chapters in this series before Indy crawls back to the screens. This summer there is nothing else being offered in this particular arena of actioneers, so the timing is quite well done.

Another big move inside this sand-blown story is the introduction of Jake Gyllenhaal as a viable action hero. While he has shown the ability to buff up his physical presence, in films like Jarhead and Brothers, and handle leading a film with major studio money behind it, like The Day After Tomorrow, all of those had him more focused on his intelligence and humanity than his stuntwork or bravado. Prince of Persia shows off a new side to Gyllenhaal, one audiences once had a chance of seeing years back when rumors floated around about him being cast over Tobey Maguire in Spider-Man (looking back at Spider-Man 3, maybe it was a good thing Gyllenhaal missed being caught up in that web). He very much holds his own here and continues to display his boyish charms, which won him such approval all the way back in October Sky, but now adds this new element of mischievous muscle. When not declaring his purity of character on screen, he spends his time flirting, either with danger or with his coquettish co-star, Gemma Arterton. That combination makes him interesting enough to hold audience attention in between the various action scenes.

But that is where things end in the positive realm of Prince of Persia. While slow motion can be used to exciting effect in some films, this one was wildly addicted to stopping time, not only in the fictional world, but also on screen, mostly whenever Gyllenhaal’s feet left the ground in any type of flip or diving motion. There were also areas where the CGI was incredibly poor and stuck out painfully from the rest of the physical set. This in particular was a disappointment coming from Disney, which knows all too well how to mix CGI and reality (just go back and watch the original Pirates of the Caribbean). Yet, beyond all those things, the one thing which left me more saddened than all the others while I walked back to my car was the weak and unimaginative writing. I will always give credit to any writer for getting something through the system and onto the screen and there is always the possibility that the finished product relates very little to their original script, but Prince of Persia felt older than the desert temples they were filming. There is a fine line between using a previous piece of work as a structure or even in terms of an homage, but this film was a blatant rip-off in my mind of Shakespeare’s King Lear and Hamlet, with a touch of Disney’s own Aladdin thrown in (the opening sequence in Prince of Persia is a near live action remake of the beginning of the animated Aladdin, which means Disney ripped themselves off.) Everything here was too obvious from scene one and that dragged down much of the excitement brought about by the action sequences.

The End of the Page Recommendation: In worldwide gross, Prince of Persia is currently just squeaking by its production budget, so in the end this will be a success, so you can expect another one down the road, but you might see a slightly smaller one, and if that means no Gyllenhaal, it will probably mean direct to DVD. As for this one, a decent summertime afternoon show, but save it for the couch instead of the theater.


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Posted in Movie Reviews 1 year, 7 months ago at 12:13 pm.

2 comments

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